Drop Object
The drop object represents a dropped item entity in the world.
It is obtained through the function world:getDroppedItems(), which returns a list of all active dropped items in the current world.
Functions
drop:getItemID()
Returns the item ID of the dropped item.
This corresponds to the same ID used in getItem(itemID).
-- Example:
local drops = world:getDroppedItems()
for _, drop in pairs(drops) do
local id = drop:getItemID()
player:onTalkBubble(player:getNetID(),"Dropped Item ID: " .. id,0)
enddrop:getItemCount()
Returns the amount (stack count) of the dropped item.
-- Example:
local drops = world:getDroppedItems()
for _, drop in pairs(drops) do
local count = drop:getItemCount()
player:onTalkBubble(player:getNetID(),"Item Count: " .. count,0)
enddrop:getPosX()
Returns the X pixel position of the dropped item.
local drops = world:getDroppedItems()
for _, drop in pairs(drops) do
local x = drop:getPosX()
player:onTalkBubble(player:getNetID(),"Drop X position: " .. x,0)
enddrop:getPosY()
Returns the Y pixel position of the dropped item.
local drops = world:getDroppedItems()
for _, drop in pairs(drops) do
local y = drop:getPosY()
player:onTalkBubble(player:getNetID(),"Drop Y position: " .. y,0)
enddrop:getUID()
Returns the unique identifier (UID) of the dropped item. This is useful for tracking or comparing specific dropped entities.
local drops = world:getDroppedItems()
for _, drop in pairs(drops) do
local uid = drop:getUID()
player:onTalkBubble(player:getNetID(),"Drop UID: " .. uid,0)
enddrop:getFlags()
Returns the flags assigned to the dropped item, indicating specific item properties such as ownership or pickup restrictions.
local drops = world:getDroppedItems()
for _, drop in pairs(drops) do
local flags = drop:getFlags()
player:onTalkBubble(player:getNetID(),"Drop Flags: " .. flags,0)
endExample Usage
onWorldTick(function(world)
local drops = world:getDroppedItems()
for _, player in pairs(world:getPlayers()) do
for _, drop in pairs(drops) do
player:onTextOverlay(
string.format(
"Drop UID: %d | ID: %d | Count: %d | Pos: (%d, %d)",
drop:getUID(),
drop:getItemID(),
drop:getItemCount(),
drop:getPosX(),
drop:getPosY()
)
)
end
end
end)Dropped Item Management
Each dropped item has a unique UID that persists until the item is picked up or the server restarts. Use this for advanced item tracking systems!